

Outside the Claim, this is apparently much less of an issue, as multiple women have left with leadership or just getting away from these expectations as part of their motivation and many of them take advantage of the Carja-Oseram alliance and the free trade it promotes, to settle in the Sundom.

And they're the best engineers and technicians in the known world, they pepper their speech with blacksmithing terms, their preferred weapons are warhammers and big-ass cannons, they have generally stocky builds, and their entire visual style looks exactly like what you'd expect from stereotypical dwarves in a work of fantasy. Their defining hobbies are smithing, drinking, arguing, and hitting things with hammers. Our Dwarves Are All the Same: Although biologically human, the Oseram are basically dwarves in all but name.Oseram outside the Claim aren't like this, and we're given the impression that the reason many Oseram leave is to get away from this culture. According to Erend, it takes weeks minimum for them to decide on anything at all. Their official term for any important discussion is "argument", which says a lot about what they consider important. Obstructive Bureaucrat: Oseram traditionalists are known for doing everything by the book, which includes lots of paperwork.Erend confirms this when the Vanguard say that their place is at the front of the line. Leeroy Jenkins: Olin says that charging in head first through the doors arrows blazing is "Oseram style".Also possibly a little Jewish, considering their dense bureaucracy, love of arguing, and certain Stay in the Kitchen tendencies. Fantasy Counterpart Culture: They seem to be a blend of northern European cultures such as the Celts and Scandinavians.The Oseram are shown to be hard, strong, and quite destructive but can also be progressive, creative, and even passionate. They are allied with the Carja which are also fire-related. They are known to be expert blacksmiths which means they can use forges. Their warriors tend to be blunt and ignorant of social cues or other cultures, but most of them are still expert blacksmiths, some of them even engineers who can develop machine-like weapons, so don't call them unintelligent. Drop the Hammer: Oseram tend to favor using two-handed warhammers as their melee weapon of choice.It's alluded to that Dervahl's fate will be just as bad, if not worse, once he's returned to the Claim. We aren't given any specifics and don't see much of it beyond Dervahl using a sonic device that paralyzes and causes extreme pain to pin down Ersa for days before she dies of her injuries. Cruel and Unusual Death: Apparently they specialize in this aside from weapons, their tinkering goes into torture devices that they use to punish their most hated enemies with slow, agonizing deaths.Cadre of Foreign Bodyguards: Avad's Vanguard first led by Ersa, and then Erend, is entirely comprised of Oseram, and they are loyal and sworn to Avad.Those cannons are reworked and improved upon by Petra and Aloy wields them against HADES and its mechanical force and it's the most powerful weapon in the game by far, capable of destroying multiple Deathbringers in short order. BFG: They are famous for their weapons and cannons which they used in the war against Jiran, where their cannons broke through castle defenses.Busman's Vocabulary: A lot of their colloquialisms revolve around blacksmithing terms, like "By fire and spit." Petra Forgewoman especially runs with it.The Blacksmith: The Oseram are known for making the best armors and weapons.They are ostensibly allied with the Carja, but their relationship has been strained due to the fallout of the Red Raids. Many Oseram are even capable of recycling destroyed machines into powerful weapons, such as the Oseram Cannon. As a result, the Oseram have grown adept at reforging scrap metal into weapons and armor.
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Their homeland, the Claim, is purportedly built atop the ruins of an ancient series of ruins.
